Fortnite has undergone a massive transformation in movement mechanics since its launch in 2017. From the old-school sprint system to modern-day mechanics like sliding, mantling, and wall kicks, the game’s movement has evolved dramatically. Some updates have been widely praised, while others have been controversial and frustrating for players. Let’s break down the history of Fortnite’s movement mechanics, their impact on gameplay, and how they shape the competitive scene today.

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The Early Days of Sprinting and Crouch Walking

Sprinting Wasn’t Always Default

When Fortnite first launched in 2017, players had only three movement options: walk, sprint, or crouch. However, sprinting wasn’t automatic—it required holding down a key or button.

This meant keyboard and mouse players had to constantly hold their sprint bind, which caused discomfort. The issue was later addressed in Patch 2.30, when sprinting became a toggle. Even so, console players always had sprint set to on, making them more efficient in movement during Fortnite’s early days.

The Forgotten Crouch Sprint Mechanic

A lesser-known movement trick from Chapter 1 was crouch sprinting. By pressing the sprint button while crouching, players could move faster while staying low. However, this feature was later removed and is now impossible to replicate.

Chapter 2: The Swimming Update & Sand Tunneling Disaster

Swimming Revolutionized Mobility

Chapter 2 introduced one of the biggest movement updates in Fortnite history—swimming. The addition of rivers, lakes, and oceans allowed players to swim, dive, and even fish for loot.

This feature became especially important in Chapter 2 Season 3, when the entire island was flooded. Without swimming, it would have been one of Fortnite’s worst seasons ever.

Sand Tunneling: A Cool Idea That Never Worked

Chapter 2 Season 5 added sand tunneling, a mechanic that allowed players to sink into the sand and move quickly underground. Unfortunately, this mechanic was plagued with bugs:

  • Some players could stay underground indefinitely, making them invincible.
  • Others glitched inside structures or even fell under the map.
  • Some players would sink into the sand and never be able to escape.

Due to these issues, Epic repeatedly disabled sand tunneling, and it was ultimately removed at the end of the season.

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Chapter 3: Sliding, Tactical Sprint, and Mantling

Sliding Changed the Game

Chapter 3 introduced sliding, allowing players to dodge shots and move faster downhill. However, the mechanic wasn’t fully effective at first since it was bound to the crouch button, leading to accidental slides when players wanted to sneak.

Once tactical sprinting was added in Season 2, sliding became much more useful. Players could now sprint into a slide, maintaining speed while still being able to build and shoot.

Tactical Sprint Added a Stamina System

The introduction of tactical sprinting allowed players to run faster than ever, but it also came with a stamina bar that drained over time. Players had to manage their sprinting carefully, balancing speed and control.

Although sprinting made rotations faster, it also limited shooting and building, meaning players had to use it strategically.

Mantling: A Necessary Addition for Zero Build

With Zero Build mode launching in Chapter 3, mantling was introduced to allow players to climb over walls and obstacles. The mechanic was useful, but it had several early bugs:

  • Auto-mantling bugs caused players to repeatedly climb objects unintentionally.
  • A glitch sent players flying into the sky when they mantled.

These issues were eventually patched, but mantling remains a crucial movement mechanic today.

Chapter 4 & 5: Hurdling, Wall Climbing, and The Movement Controversy

Hurdling Was a Complete Disaster

Chapter 4 introduced hurdling, designed to help players vault over small obstacles automatically. However, the mechanic had major flaws:

  • Players accidentally hurdled over walls in combat, leaving them vulnerable.
  • Hurdling frequently failed to activate, frustrating players trying to escape fights.
  • Pro players died in tournaments due to accidental hurdles.

Despite multiple patches, hurdling remains one of Fortnite’s most disliked mechanics.

Wall Climbing and Wall Kicks

Chapter 5 introduced wall climbing, allowing players to mantle up to two tiles high. This was a solid improvement, but it came with a new problem—wall kicks.

Wall kicks occur when a player tries to jump while facing a wall, causing them to kick off in the opposite direction. This led to hilarious but frustrating deaths, as players accidentally launched themselves off structures.

Ground Rolling: A Fun But Problematic Mechanic

The most recent movement addition is ground rolling, which allows players to recharge stamina slightly by rolling upon landing. However, it is often activated accidentally, leading to awkward moments in combat.

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FAQs

What is the best movement mechanic in Fortnite?

Many players agree that sliding and sprinting are the best movement mechanics, as they add speed and fluidity to gameplay.

What is the worst movement mechanic in Fortnite?

Hurdling is widely considered the worst due to its unpredictability and tendency to activate at the worst moments.

Did Fortnite slow down player movement in Chapter 5?

Yes, Fortnite reduced base movement speed and changed animations, making the game feel slower. This was partially reverted after community backlash.

Is wall climbing a useful feature?

Yes! Wall climbing is very useful, especially in Zero Build mode, where players don’t have structures to boost themselves up.


From forced sprint toggles in Chapter 1 to accidental wall kicks in Chapter 6, Fortnite’s movement mechanics have seen massive changes over the years. Some updates have improved gameplay, while others have frustrated players with unpredictable behavior.

What’s your favorite (or least favorite) movement mechanic in Fortnite? Let us know in the comments!